



Damage over time increased from 50 to 60.ĭeveloper Comment: These talents weren't quite matching up against the potential of a horde of beetles.Duration increased from 3 to 4 seconds.Damage bonus increased from 70% to 80%.Heroes of the Storm is a MOBA for people who don't play MOBAs, therefore-perhaps even a MOBA for people who don't like MOBAs." It's a shame there wasn't enough of an audience for a MOBA aimed at casual players that stripped away genre-standard complexities like individual leveling, gold, and items while adding comeback mechanisms to make matches feel less like their outcomes were decided in the opening minutes.Heroes of the Storm has just been updated with Hero balance changes! Read on for details. In his review of Heroes of the Storm in 2015, Chris Thursten wrote, "This is a studio that has always valorised accessibility and has lately had that belief galvanised by the striking success of Hearthstone. Future patches will primarily focus on client sustainability and bug fixing, with balance updates coming as needed." "In the future, we'll continue seasonal rolls and hero rotations, and while the in-game shop will remain operational there are no plans for new for-purchase content to be added. "Moving forward we will support Heroes in a manner similar to our other longstanding games, StarCraft and StarCraft II", it says. The latest update on the Heroes of the Storm blog has announced the seven-year-old MOBA will no longer be receiving new content, though free hero rotations and balance patches will continue.
